Main Character Honor Mode Build

College of Swords Bard

You can also follow this build, it's fairly similar, I might have a few differences to match my play style, but I haven't read his entire build.Reddit post control bard build

Main Character

Damage and Crowd Control

Role: Party Face & Battlefield ControlLevel Range: 1-12

Origin & Identity

  • Race / Subrace: Wood Half-Elf
  • Background: Entertainer

Wood Half-Elf grants extra mobility

Class Path

  • Main Class: College of Swords Bard
  • Primary Focus: Crowd Control & Damage

You'll be an amazing archer, party face, and crowd control that makes many fights easier

Ability Scores

Point-buy prioritises Dexterity for AC/initiative and Charisma for spell DCs, with enough Constitution to hold concentration and stay alive.

AbilityBaseRacialFinalNotes
Strength8+08Dump stat—mostly stay out of range
Dexterity15+116Initiative and AC backbone; Makes it easier to hit with bows.
Constitution14+014Keeps Concentration checks and keeps you alive.
Intelligence8+08dump stat-until we respec later and get a level of Wizard
Wisdom10+010Baseline to avoid common crowd-control saving throws.
Charisma15+217Primary casting stat for DCs, spell attack rolls, and social checks.

Spellbook & Cantrips

Some bard staples and emergency heals

Cantrips

  • Vicious Mockery — good cantrip throughout the game.
  • Friends — use to make persuasion checks easier, be careful when it runs out.

Level 1 Spells

  • Cure Wounds — emergency heal to help keep alive, use if possible over healing word since it heals more.
  • Healing Word — use in a pinch if you can't reach the character, it's less hp.
  • Faerie Fire — useful a few times to pull invis enemies out.
  • Thunderwave — good short wave aoe to kill several weak enemies, push off ledges, or just out of your face.

Proficiencies & Kits

Skills

  • Athletics — helps to make up for lack of strength.
  • Sleight of Hand — your main lockpicker and pick pocketer.
  • Persuasion — party face.

Instruments & Tools

  • Flute — your choice, I like the flute sound and look.

General Combat Tactics

  • Shoot enemies with your bow. Early game, this will use both action and bonus action.
  • Bosses, numerous, or dangerous enemies use Slashing Flourish (ranged) so you can hit twice per shot
  • After switching to bow + mystic scoundrel, use bonus action for confusion, hold X, hypnotic pattern, command, vicious mockery
  • Throw a heal in an emergency if someone needs it and Shadowheart can't deal with it
  • Use special arrows as you see fit, I don't use them a ton.

Final Gear Setup

SlotItem
HeadHelmet of Arcane Acuity
BackCloak of the Weave
ChestArmour of Agility
FeetBoots of Persistence
HandsGloves of Dexterity
RingRisky Ring
RingBand of the Mystic Scoundrel
NecklaceAmulet of Greater Health
Main handWoe
Off handRhapsody
RangedThe Dead Shot

Main Character — Level 2

  • Spell: Tasha's Hideous Laughter — early game crowd control.
  • Features: Jack of All Trades and Song of Rest, better skills and more short rests.

Main Character — Level 3

  • Spell: Knock - It's good for passing up some checks later, and none of the other spells I really use enough to care
  • Subclass: College of Swords - Ranged flourishes and bow damage will make you a monster
  • Fighting Style: Two-Weapon Fighting, doesn't really matter, but we can use dual wield for most the game and then switch to 1 of the strong bows towards the end
  • Skill Expertise: Sleight of Hand/Persuasion

Main Character - Level 4

  • Cantrip: Mage hand - doesn't really matter, I don't use any of the remaining ones so just get what you feel like
  • Spells: Hold person
  • Feat: ASI dex +2. I would go with ASI since your chance to hit jumps down to like 30-50% for most things right now with sharpshooter.

Main Character - Level 5

  • Spells: Glyph of Warding

Main Character - Level 6

  • Spells: Whatever you want

Main Character - Level 7

  • Spells: Greater Invisibility (this will let us skip some annoying fights later)

Main Character - Level 8

  • Spells: Confusion
  • Feat: Sharpshooter - now that we have risky ring, this is much better

Main Character - Level 9

  • Spells: Hold Monster

Main Character - Level 10 - Fighter 1 / Wizard 1 / Bard 8

At this point, I respec'd to go full control bard: Reddit post control bard buildFighter 1, Wizard 1, Bard 8. This lets us take advantage of the mystic scoundrel ring. Check the post above for all the details. The only thing is, now MC needs gloves of dexterity. I went and stole the spellmight gloves from Lucretia in the circus. If you leave Shadowheart and Astarion in camp, then have Lae'zel cast darkness on Lucretia, you should be able to steal it, even if Lae'zel gets in a fight just let her die and rez her in camp. We won't be back to that area.
  • Spells: Hold Monster

Main Character - Level 11 - Fighter 1 / Wizard 1 / Bard 9

  • Spells: Mass Cure Wounds (you can get most spells by scribing scrolls with the wizard level now. I already had dominate person and hold monster from that

Main Character - Level 12 - Fighter 1 / Wizard 1 / Bard 10

  • Cantrip: Any
  • Spells: Any
  • Magical Secrets: I took command and dominate beast
  • Skill Expertise: Acrobatics and Insight

Final Ability Scores

Point-buy prioritises Dexterity for AC/initiative and Charisma for spell DCs, with enough Constitution to hold concentration and stay alive.

AbilityBaseRacialFinalNotes
Strength8+08Dump stat—mostly stay out of range
Dexterity8+018We get 18 from Gloves of Dexterity.
Constitution8+02323 from Amulet of Greater Health.
Intelligence16+116This is to give us more Wizard spell slots
Wisdom15+015Good for wisdom saves.
Charisma15+217Primary casting stat for DCs, spell attack rolls, and social checks.

See Also

Related Sections